BioHavoc (DOS)
It’s time to warm up that pickup truck, take the safety off the big honkin' cannon in the bed, and save your town from the biomechanoid invasion!
This was a game I worked on around 2001, targetting DOS before the retro revival made it trendy again. That’s me future proofing this post for DOS development becoming trendy again! Top-down action game, mouse and keyboard, mod music, and the completed Forest Act 1.
Originally, three zones with two acts each were planned, making six levels total. Only 3 were finished before this fell off the back into oncoming traffic.
Coded in GNU-C with DJGPP. Other tools used were Rhide, NeoPaint for DOS, Impulse Tracker, the Allegro game library, and the JGMOD sound library.
Download
Note: Requires DosBox and a DPMI server (I’ll repackage all these together soon)